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Old Aug 03, 2009, 08:10 AM // 08:10   #1
Ascalonian Squire
 
Join Date: Aug 2009
Guild: Hybrid Essences
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Default Requirements Question

Hi

I'm fairly new to the game, I began with some days ago with some friends, but I am dead sure I can be described as the ultimate n00b, so I would really appreciate it if you could help me out by clearing a doubt I have regarding Item Requirements.

Right now, I'm a monk and I want to get as much HP as possible, I usually play full support. So I thought the best way to go was to change from my 2-hand staff into Wand and Off-hand thing.

I went into GWW to check for items I could make in collectors or weaponsmiths that give HP bonuses (I am in Yak's right now) and I found out the HP bonuses for Monk equipment I can get are very small or non existant, in comparison to other things.

What's more interesting is that I found a Cane I can make and a Inscribed Charkam that give Health +20 and +30, with items I can easily get. Those items have a "Domination Magic" requirement.

My question is this: I can afford to lose the energy bonus, or even the damage since I don't attack, but I want the health. If I don't have any domination magic (Level 0, I mean), do I still get the full HP bonus? Because if it is this way, I might not use monk equipment, but rather any kind of equipment as long as I get HP.

I understand that Halving the casting time or skill recharge is important, but maybe I could use one item that gives HP and the other one that gives those attributes.

Thanks in advance
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Old Aug 03, 2009, 08:21 AM // 08:21   #2
Desert Nomad
 
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You will still get the full HP bonus. The only thing the requires the requirment is the thing that the requirment is listed next to.
As in when it says:

Damage 1-2 (requires 5 awsomeness)
HP+999
Energy -5

The only thing that requires the "5 awsomeness" is the damage.
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Old Aug 03, 2009, 08:56 AM // 08:56   #3
Never Too Old
 
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You can also equip a shield as an offhand to gain a boost to armor. Any shield for which you don't meet the requirements will still give you half of the additional protection.

Example: a +16 armor shield on a caster character will supply +8 armor plus any additional buffs shown such as hp or armor vs xx.
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Old Aug 03, 2009, 08:59 AM // 08:59   #4
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Quote:
Originally Posted by subarucar View Post

Damage 1-2 (requires 5 awsomeness)
HP+999
Energy -5

The only thing that requires the "5 awsomeness" is the damage.
Where can I get one of those
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Old Aug 03, 2009, 09:14 AM // 09:14   #5
Frost Gate Guardian
 
Join Date: Jul 2008
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Some items have multiple effects, each effect with their own requirement. For example, an off-hand item might give +5 energy if you have more than 50% health and +3 energy if you are hexed. These effects are cumulative, so the off-hand will give between +0 and +8 energy depending on certain factors.
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Old Aug 03, 2009, 02:01 PM // 14:01   #6
Krytan Explorer
 
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Something else to keep in mind is that you have 4 readily available sets of weapons. This means you can have a sword and shield on set #1 (for extra health/armor), then a wand/offhand on set #2 (for half casting and recharge). Once you get further in to the game, you'll also want to use slot 3 and 4 for other things.
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Old Aug 03, 2009, 03:19 PM // 15:19   #7
Ascalonian Squire
 
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Thanks a lot guys! That helps a lot x)
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